The Innovation from users: LEGO Mindstorm
Everyday people are talking about innovation and web 2.0. Perhaps these words are linked in some ways. But what does it mean? Well, it basically means to share in an open way all the best ideas and practices to everyone rather than limiting these strategies to our R&D.
But the big question is: how is it possible now? In fact, the development of collaborative tools, the spread of social networks and the usability of web as a platform have been making this possible.
Innovation comes from the community
In that sense, Lego is probably the best known because it was one of the first companies to allow their customers to suggest new products that then could achieve through its initiative “Lego Mindstorms”.
Do you know who wrote this book? Lego did not. Undoubtedly, it has been written by its creators: the users.
In fact, there are several reasons why the company Lego promotes a model of open innovation. Lego believes that innovation must be closer to user’s expectative.
In simple words, they argue that the feedback of the users contributes to design the new line of products.
They have focused their attention on the users as innovative agents and owners of the knowledge. At the end, the company has reduced the innovation costs.
At this stage, I´d like to go farther… why users would be interested to share their own knowledge and innovative ideas with Lego?
- They feel as part of Lego. They take very seriously their ideas because they know they have influence in the Lego line of products.
- They want to achieve the main goal: Challenging the creativity and innovation.
- Spreading the Community of creative thinkers.
- Have fun, that´s it.
To do that, Lego has brought some resources to promote creativity:
- A user licensed.
- Magazines with Lego projects
- Exclusive Kits for community members.
- Customization program for the design of robots
- Sponsoring numerous events such as Brickfest
However, the company has identified that there are also some risks:
- Losing trade secrets
- Risks of the future market of Lego accessories
- Loss of control of the product
- Risk for the Lego employees
References:
- Klassner, F.; Anderson, S.D.; Dept. of Comput. Sci., Villanova Univ., PA, USA . LEGO MindStorms: not just for K-12 anymore. Robotics & Automation Magazine, IEEE. Volume: 10 Issue: 2.
- Jonathan B. Knudsen. The Unofficial Guide to LEGO MINDSTORMS Robots.
- Lego Mindstorm Official Site: http://mindstorms.lego.com/en-us/Default.aspx








